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Magia - The Wizardry Sim

" The words! The words… The words…

Mana, these divine nanomachines, they used to hear them. The words that came from each other. The words were an echo from the source. The hivemind. The system responsible for the ecological equilibrium of the planet. Now that voice is silent. Mana only hears the voices of chosen individuals, who know the only language to which Mana is responsive to.

They hear. They hear and obey!"

The mod allows you to converse with Mana in Lojban language to do magic.

Both inner Mana and wandering Mana NPCs. Though converse may be the wrong word as it is a one way conversation. As there are so many mods submitted, I will not bore you with the intricate details of Lojban language, even if the grammar structure is rather simple. Also I didn't have the time to have a compressive system ready which would give the magic system high customizability.

Within the demo world, once you reach the Color Cane, there isn't more to it.

Development wise, setting up the mana npcs took most of the time. Couldn't find a way to make Mana follow the player with anything other than an F interaction.

FAQ:

Why Lojban?

Because it is a decades old constructed language that can be parsed by computers and do not have to rely on LLMs, which may misinterpret the meaning... to an explosive degree.

Items to spawn in Creative mode: Klama_Cane Writable_Spellbook Color_Cane

Total Votes: 12

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