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Remnants of the Divine

Remnants of the Divine adds a set of structured boss encounters built around the idea of a divine machine, an old system where the gods once played a direct role in shaping the world. The gods are gone now, but the system they left behind still functions, replaying fragments of past conflicts as echoes.

When you activate a statue, you are not summoning something new. You are stepping into an echo of a previous adventure, a fight that already happened and is now reconstructed for you to take on as a trial.

How the Mod Works

There are 11 statues, plus one pile of treasure, each tied to a specific encounter. Activating a statue starts a three-wave fight.

The first two waves spawn buffed enemies. (With a low chance of the boss spawning in early waves) The final wave always spawns a boss. (low chance to spawn 2 bosses)

These encounters are designed for mid to late game. They are meant to be challenging, repeatable fights that reward preparation and progression rather than something you rush early on.

Progression and Loot

Enemies and bosses summoned through the statues are stronger than normal mobs and drop materials needed for higher tier gear, including:

  • Mithril Ore
  • Onyxium Ore
  • Other rare loot

Crafting and Replayability:

Each statue is craftable, allowing players to repeat encounters and farm specific materials. Statue recipes and overall balance are still being worked on and will continue to evolve.

Total Votes: 13

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